Skip to content
Regal Central

The Iconic Game Turns 20 – The Plastic Guitar That United the Gap Among Music Fans

It has been two decades after the legendary game debuted in North America, providing everyday gamers the opportunity to feel like rock legends. Not in reality, though you'd be hard-pressed telling that someone who has mastered Free Bird’s lengthy instrumental break before a packed living-room audience.

Developed by the developers, Guitar Hero gave players a plastic guitar peripheral to match coloured notes scrolling down the screen synchronized to a song. Each riff corresponded to specific notes, creating the feel of a genuine live show.

The studio had already experimented in the music genre prior to teaming up with RedOctane, which was acquired by Activision in 2006. Collaboratively, they established the groundwork for an unlikely massively profitable series which made a remarkable influence on numerous musicians included, introducing decades-old bands to millions of younger players.

A former executive, former COO from the developer, remembers the initial financial challenges in securing the recordings – even though the first two games mostly used cover versions.

“We reproduced all the music since the dollar figure prohibitive,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. However, when Guitar Hero took off, album purchases airtime were going up, all artists desired to participate.”

He adds: “Among the remarkable aspects was how many parents reached out expressing gratitude for exposing their children to the music they adored. It became an intergenerational phenomenon.”

Timeless Music Finds a New Audience

Northern Irish blues-rock band one featured act had Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls the way the game brought older hits to the forefront: “The game provided a larger, new demographic. Typically such music was seen as music that was past it, but then once it got included in the title young people were finding it, abruptly it became trendy. That legitimised the genre, and got rid of the outdated label. It gave our catalog renewed popularity.”

In 2008, the Answer’s first record was still unreleased stateside, so the game was a key medium of discovery for the group as they went on a North American tour opening for AC/DC. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us thanks to the game,” Mahon says.

Major Band Spin-offs Enduring Impact

Music's biggest acts quickly capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated spin-off titles that focused on their music collections and associated stories, visuals and legendary status. In the case of, the Aerosmith edition, it was said earned the band greater revenue compared to their records. It sold well over half a million copies in its first week, while demand for their songs rose significantly during an era when the music business faced decline.

The series continues to inspire nimble-fingered dedication among its fans. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay and extensive personalization features. This track is challenging enough on the hardest setting, not to mention performed at increased tempo while hitting a single one of the thousands of cues. The streamer claimed it took months of practice of practice.

“The game offers a, imaginary experience. If you play other games, that doesn’t mean you should pick up a real gun and go to war,” notes DragonForce guitarist the artist.

DragonForce previously completed a successful tour when Through the Fire and Flames was featured in the third game, but Li says it turned them into widely recognized. “I remember the record label informing us that our selling albums like crazy,” he shares. “It exploded on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure via the game was so immense that it risked eclipsing everything else accomplishments. Last year, the track was used in promotional material for Despicable Me 4. “In the past I felt differently, but I’ve made peace with it,” Li says. “If you only listen to one DragonForce song, that's fine – everyone’s got a unique musical journey and I'm pleased we played a role in fans' experiences”.

The Lasting Legacy from the Iconic Controller

Top-tier marketing, be it for automobiles, apparel or video games, goes further mere transactions – it evokes a desire. Was the game able to harness this? “Precisely what our team trying to create,” he confirms. “The excitement of being a rock star in the spotlight. Since the beginning, the co-founders believed there’s an instinctive human desire to make music, and their goal was to leverage innovation to enable everyone to participate”.

Most installments came out in just a half-decade from 2005 to 2010, featuring derivative titles like DJ Hero, including a spinning deck, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a brief comeback several years later.

Titles like the fan project and newer releases have maintained the community active, with set to be something from the original publisher on the way. A new studio has begun work on its debut music game. The initial creators are participating as special advisers. Are gamers ready to embrace another game in the spirit of Guitar Hero?

“We thought such titles might become like Madden where you can releases,” he remarks. “There’s so much new music it could remain perennially popular, so I’ve always been hopeful. It's entirely possible for it to continue for future fans.”

JC
The writer

John Cruz

A seasoned luxury lifestyle journalist with over a decade of experience covering high-end travel, fashion, and cultural events across Europe.

Regal Central

Type to search articles.